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Java Source | 1997-07-13 | 5.9 KB | 205 lines |
- /*
- * Copyright (c) 1995-1997 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Permission to use, copy, modify, and distribute this software
- * and its documentation for NON-COMMERCIAL purposes and without
- * fee is hereby granted provided that this copyright notice
- * appears in all copies. Please refer to the file "copyright.html"
- * for further important copyright and licensing information.
- *
- * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF
- * THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
- * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
- */
- import java.awt.*;
- import java.applet.Applet;
-
- /*
- * This applet animates graphics that it generates. This example
- * eliminates flashing by double buffering.
- */
-
- public class DoubleBuffer extends Applet implements Runnable {
- int frameNumber = -1;
- int delay;
- Thread animatorThread;
- boolean frozen = false;
-
- int squareSize = 20;
- boolean fillColumnTop = true;
-
- Dimension offDimension;
- Image offImage;
- Graphics offGraphics;
-
- public void init() {
- String str;
- int fps = 10;
-
- //How many milliseconds between frames?
- str = getParameter("fps");
- try {
- if (str != null) {
- fps = Integer.parseInt(str);
- }
- } catch (Exception e) {}
- delay = (fps > 0) ? (1000 / fps) : 100;
-
- //How many pixels wide is each square?
- str = getParameter("squareWidth");
- try {
- if (str != null) {
- squareSize = Integer.parseInt(str);
- }
- } catch (Exception e) {}
- }
-
- public void start() {
- if (frozen) {
- //Do nothing. The user has requested that we
- //stop changing the image.
- } else {
- //Start animating!
- if (animatorThread == null) {
- animatorThread = new Thread(this);
- }
- animatorThread.start();
- }
- }
-
- public void stop() {
- //Stop the animating thread.
- animatorThread = null;
-
- //Get rid of the objects necessary for double buffering.
- offGraphics = null;
- offImage = null;
- }
-
- public boolean mouseDown(Event e, int x, int y) {
- if (frozen) {
- frozen = false;
- start();
- } else {
- frozen = true;
-
- //Instead of calling stop(), which destroys the
- //backbuffer, just stop the animating thread.
- animatorThread = null;
- }
- return true;
- }
-
- public void run() {
- //Just to be nice, lower this thread's priority
- //so it can't interfere with other processing going on.
- Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
-
- //Remember the starting time.
- long startTime = System.currentTimeMillis();
-
- //This is the animation loop.
- while (Thread.currentThread() == animatorThread) {
- //Advance the animation frame.
- frameNumber++;
-
- //Display it.
- repaint();
-
- //Delay depending on how far we are behind.
- try {
- startTime += delay;
- Thread.sleep(Math.max(0,
- startTime-System.currentTimeMillis()));
- } catch (InterruptedException e) {
- break;
- }
- }
- }
-
- public void paint(Graphics g) {
- update(g);
- }
-
- public void update(Graphics g) {
- Dimension d = size();
- boolean fillSquare;
- boolean fillNextFrame;
- int rowWidth = 0;
- int x = 0, y = 0;
- int w, h;
- int tmp;
-
- //Create the offscreen graphics context, if no good one exists.
- if ( (offGraphics == null)
- || (d.width != offDimension.width)
- || (d.height != offDimension.height) ) {
- offDimension = d;
- offImage = createImage(d.width, d.height);
- offGraphics = offImage.getGraphics();
- }
-
- //Erase the previous image.
- offGraphics.setColor(getBackground());
- offGraphics.fillRect(0, 0, d.width, d.height);
- offGraphics.setColor(Color.black);
-
- //Set width of first "square". Decide whether to fill it.
- fillSquare = fillColumnTop;
- fillColumnTop = !fillColumnTop;
- tmp = frameNumber % squareSize;
- if (tmp == 0) {
- w = squareSize;
- fillNextFrame = !fillSquare;
- } else {
- w = tmp;
- fillNextFrame = fillSquare;
- }
-
- //Draw from left to right.
- while (x < d.width) {
- int colHeight = 0;
-
- //Draw the column.
- while (y < d.height) {
- colHeight += squareSize;
-
- //If we don't have room for a full square, cut if off.
- if (colHeight > d.height) {
- h = d.height - y;
- } else {
- h = squareSize;
- }
-
- //Draw the rectangle if necessary.
- if (fillSquare) {
- offGraphics.fillRect(x, y, w, h);
- fillSquare = false;
- } else {
- fillSquare = true;
- }
-
- y += h;
- } //while y
-
- //Determine x, y, and w for the next go around.
- x += w;
- y = 0;
- w = squareSize;
- rowWidth += w;
- if (rowWidth > d.width) {
- w = d.width - x;
- }
- fillSquare = fillColumnTop;
- fillColumnTop = !fillColumnTop;
- } //while x
- fillColumnTop = fillNextFrame;
-
- //Paint the image onto the screen.
- g.drawImage(offImage, 0, 0, this);
- }
- }
-